While perusing the combat map of Westeros, you will come across tiles that are different from the usual resource tiles. Ruins, docks, and perhaps even Seats of Power. These are Points of Interest, special locations and tiles that will bring you and your allies benefits on your conquest for King's Landing.
Today, we’ll be diving into a comprehensive guide about specific map tiles, Points of Interest, Territory Influence, what they have to offer, and how to take them for your gain.
Tile Map
The tile map, also known as the combat map, is where all of your Player vs Enemy (PvE) & Player vs Player (PvP) interactions will take place. Here you will find a garden of tiles and encounters for the taking.
You can look up specific tiles, and encounters by making use of the Navigator. Tap the ‘search’ icon on the combat map. Select the type and level of tile you would like to find matches in a 100x100 area around your camera's current position. Your camera will jump to the nearest match, and the tile will be highlighted.
Every tile is protected by Tile Defenders and has a Durability amount.
- Tile Defenders are one or more armies stationed to protect the tile. When you take over a tile, you can also station your army there to protect it.
- Durability is the amount of Siege damage a tile can take before it is conquered. Siege type troops deal the most damage to Durability. Neutral resource tiles usually have extremely low Durability, but Points of Interest often have lots of durability.
To conquer a tile you must defeat all Defenders before you can deal Siege damage to the tile’s Durability. Once Durability reaches 0, the tile can be conquered. If a tile is attacked but not conquered, a timer will show when the Defenders will return.
Once you conquer a tile, you have protection for 3 minutes until it expires, after which enemy players can attempt to claim them.
Conquering tiles may increase your food, wood, stone, and iron production as well as provide other benefits depending on the tile type. Resource tiles are among the most common tiles, alongside fields. These will grant resources over time once they become part of your territory, and are the best way to upgrade your Dragon's Reign Level.
When taking over a tile, you may find it color-coded. This indicates who owns the tile:
Grey
A player does not own these tiles.
Green
You’ve claimed these tiles in battle, and you own them.
Purple
Your faction or a player in your faction owns these tiles. You can conquer tiles next to faction tiles, but take note. It's best to be courteous to fellow Faction members and not claim tiles they are actively marching towards. Otherwise, you may end up becoming more of an enemy than a friend.
Red
A rival faction owns these tiles and will actively harm your campaign to take over King's Landing. Conquering these tiles will reduce your rival’s resource production, limit the mobility of their armies, and draw a line in the sand. Each enemy faction shows as Red on the combat map.
Keep these colors in mind as you expand your influence.
Territory Influence
Your Territory Influence is the total number of tiles you can conquer. Increase your territory to expand your control.
For every 100 Territory Influence points you obtain, your tile capacity will increase by 1. Throughout a campaign, you will earn 100 Territory Influence every 24 hours. You can earn Territory in other ways as well, either by completing Chapter Quests or Campaign Stages.
Additionally, some Campaign Stages provide temporary boosts—such as increased tile cap or cheaper troops—which are not part of your rewards or Influence, but still affect your total tile capacity.
To view the tiles you have conquered, tap the tile icon next to your profile photo on the combat map. Here you can easily abandon tiles based on level.
Encounters
While perusing upon the Tile Map, you may come across some strange Encounters. These are non-player enemies that you can defeat to gain unique and valuable rewards and potentially use to progress through certain active Events.
Hunting uses Resolve, a special energy that regenerates over time. You do not need to be connected to a tile to attack an encounter and defeating an encounter will not grant you ownership of that tile.
Take note, some encounters might take multiple armies to bring down!
Wild Dragon encounters are a primary source of Breedmarks, items used to progress your dragon’s Habits. You can read more about Habits in our Dragon Guide.
Remember, each breed of Wild Dragon drops a specific Breedmark, and will have a weakness to a specific breed, so be sure to prepare!
Impassible Tiles
You may notice as you continue your journey through the nine kingdoms that some tiles cannot be claimed, and can only be pathed across when marching toward a different tile.
These are Impassible Tiles. Far too dangerous for even a Dragon to attempt to claim. After all, if you were to fall in battle, it would be extraordinarily difficult to bring you home. Mountains, Water, Cliffs, and specific natural landmarks are exempt from being claimed.
But, if you would like to pass across those mountains anyhow, how would you do it? This is where you can find Strategic Tiles. These are Points of Interest that allow for exploration and movement across the map. Keep an eye out for Docks that cross water, and Tunnels that go through mountains. Note that you will have to take both sides of the crossing to move through!
Points of Interests: Ruins, Towns & Castles
Ruins act as a personal garrison point once conquered. Much like regular tiles, you will be able to claim it once you defeat the non-player defenders and reduce the durability to zero.
With a garrison come many benefits. Not only are you able to change troop types and adjust dragon lane assignments, but you also have the following benefits:
- Armies will march faster from your Stronghold when sent to a garrison.
- Armies reinforce faster while at a garrison.
- Garrisoned armies return to the ruin when recalled or defeated, not your Stronghold.
Towns and Castles will also act as a garrison point once conquered. Unlike Ruins which act as a personal garrison, Towns and Castles are owned by the faction and enable all members of the faction to garrison armies in said point of interest. These act as rally points for invasion or defense of a region.
High-level Castles can provide more garrison slots for your factions' armies. From level 1 - 3, a Castle can host two armies, and level 4+, a Castle can host up to three armies.
Train your combat abilities on these Points of Interest, as they will behave similarly to Seats of Power.
Seats of Power
When you first join the fray, you can choose one out of three factions: North, Central & South. This will indicate where you begin your journey, and who your direct foes will be, as well as your potential allies.
Unlike Alliances, the Factions you join are not permanent, and will restart at the beginning of each Reign.
Within these three factions lie 9 Kingdoms with a ruling House and associated Seat Capital, the ultimate Seats of Power.
Each Kingdom is divided into regions that are owned and managed by smaller families underneath the great houses. This is where the true battle begins, as claiming the Seat of Power in a region claims the entire region for your Faction, and prevents enemies from relocating into the region. is key to improving your strategic influence for Capitals, and in turn, that Kingdom.
Seats of Power are heavily defended and have high Durability, requiring well-coordinated attacks with allies to conquer. When a faction conquers a Seat of Power, they control the region, blocking enemy relocations and providing defensive bonuses to faction-owned tiles in the area.
Conquering Points of Interest
Each location presents different challenges. Consider the terrain, distance from Towns or Castles, and the presence of rival players as you coordinate with your faction.
Secure nearby bases
Conquer nearby Ruins, Towns, or Castles and use them as garrisons to quickly replenish troops.
Relocate your Stronghold
The closer you are, the faster you can reinforce your armies, and rotate in new dragons.
Coordinate your Strategy
Plan the time of your attack, as once the battle starts you will need to secure the Point of Interest before the non-player defenders replenish.
Assemble your Forces
Gather at a connected title with at least one army to combat the defenders and one siege army to reduce durability.
Clear Defenders
Defeat defenders before deploying siege armies; otherwise, you might suffer a heavy loss.
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