While conceptually the Rebellion event was interesting, the actual event itself was a bit of a snooze. On my server there was a brief spike of activity just before locking, which resulted in basically nothing of interest changing hands. There are a few reasons for this, but it comes back to the structural issues with the game.
- None of the 3.5 and higher Seats of Power were ever threatened because previous issues with the locking schedule, post-merge distribution, etc. meant that all of the fighting occurred at the 2.5 and 3 star Seats
- Game balance issues continue to push consolidation of players, leading to one or a couple of allegiances dominating the map -- leading to the above
- The ability to send reinforcements while currently reinforcing means that a small number of active, high-level players can continue to reinforce a large number of Seats against a larger number of attackers
The recent Seat of Power bonuses are great, except that they basically only work to further entrench the side that happens to be in the position of power. It allows them to put together a basically insurmountable force because a smaller group cannot effectively deprive them of those bonuses and also defend a Seat of Power. This, in turn, causes a "if you can't beat 'em, join 'em" mentality, leading to further consolidation. With a shrinking power base, smaller allegiances cannot hold Seats of Power from week to week leaving them to simply attack the same 2.5 star Seats again and again.
Which, of course, I suppose is the point. Both attackers and defenders shoveling money into food and other resources to heal and train troops without making any real difference. As I've said before, that may be a reasonable setting in Westeros, but it makes a lousy game.
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