On K114 PvP has undergone a fairly dramatic drop since the heady days post merge. Most of the time PvP is still concentrated on individual keeps. There are the occasional, almost pro-forma, attempts on Seats of Power, but if they end up being defended quickly not much comes of it. On the other side of things there are a diminishing number of people who are in the range to be successfully attacked and most of those folks have developed systems to ensure they don't miss shielding as needed. At the moment it appears that even when there are limited opportunities on keeps Seats of Power are still not considered a good target. This is leading to a sort of stasis that I don't believe is good for the game. In addition PvP is basically the realm of people who have spent money, a lot of money. There's no lead-in to it, no "get a taste"; just straight-up "didn't pay, can't play."
My recommendation would be to spawn NPC controlled keeps that play by PC rules. That is combat against them kills troops not just wounds them. They would need to have resources that could be taken as well in order to make it moderately worthwhile, or maybe special drops for knocking down the wall. These would spawn at various levels and number of troops, which I would recommend randomizing to some extent to prevent them from being entirely deterministic in the way that creatures are, but high enough that they couldn't be soloed. In addition a concept I've seen in another game is to have an item that allows players to move to an area for a short period of time. Have these be an item that comes from rewards or maybe even a once-per-day free, like the Shrine, so lower level players could get involved in this.
I would love to see a bunch of keep level 19 and 20 be able to do something in the game besides just hunt and gather. You might need some additional mechanic to prevent small numbers of high-level players from farming these keeps. Reduced drops if you're out of the level range, perhaps? Or maybe not, it would depend on how common they are. It's my belief that having lower level folks get a taste of the game would increase the number who would pay, especially if they were in a position where they had to stop when others could keep going.
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