Why is burying Seats of Power still happening in Game of Thrones Conquest? The combat changes earlier this year, in fact, made this easier to accomplish by giving "owners size" march titles to any players who want to reinforce. Was this something lost in foresight or is this how it was intended? Some balance needs to be achieved.
If one team has too much power (through Dragons, spending, or sheer size), you cannot stop them from taking every seat on the map. This game shifted dramatically from heavily favoring defense to heavily favoring offense. Personally I believe this change was great and increased the activity and fun we can all have in GOTC. However, now the most active + powerful rally team on a Kingdom can dominate it completely by simply putting out enough offense to take and bury seats, denying attacker titles. Offense becomes their defense. Afterwards, when a map is conquered, people refer to it as a "dead kingdom." It seems like the most simple fix would be a penalty for holding a buried seat. Something along the lines of: increased damage taken, march size buffs don't affect buried seats, banner/region buffs don't work, can't reinforce with Dragons, or force them to abdicate after an allotted amount of time without meeting the banner requirements. Maybe lower banner requirements to be more lenient for holders of Casterly/Storm's End. In addition, banners who have been zeroed off the map or are inactive should not be counted towards requirements. That is an important step to avoid teams that will make alts to get the required banners whenever they need them as a loophole. In the end I just want to see some penalties imposed on buried seats after the changes essentially "buffed" burying seats. Wouldn't a simple change like this invigorate a Kingdom? By denying teams the ability to bury seats or causing it to be extremely difficult, they have to pick and choose, opening the map to more teams and making alliances necessary for map dominance. More teams makes the game exciting.
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