Game Improvement Suggestions

Comments

11 comments

  • Avatar
    WB Gamer

    These are all excellent suggestions on how to improve the GoT gaming experience. Many of these would benefit the smaller keeps and F2P or small spenders, but in-turn would keep kingdoms more active and end up helping the larger keeps by keeping activity levels higher. Something needs to change as the frustration level is getting higher and higher and the active keep levels are dropping drastically. Many of us spends lots of time and money on this game and it seems that there is little to no focus by WB/Turbine to actually address the LONG list of problems and glitches some of which have been been a problem since day 1 of GoT.

    My first suggestion would be to fix the current and known problems before releasing new content/events that ends up not working as intended and get cancelled or having to give out a small amount of compensation to make up for yet another problem.

    Once these glitches are resolved I then feel that the list above would be a phenomenal place to start to increase the gaming experience and make it viable for smaller keeps to stay active in the game and make kingdoms thrive.

    With the glitches resolved and some minor changes as listed in the above comment, you would drastically improve the situation and would end up helping your revenue in the short term and long term. I truly hope that some of these suggestions are taken and implemented.

    1
    Comment actions Permalink
  • Avatar
    WB Gamer

    Another option related to the item 10 troops killed/wounded would be a modification to the "Attack" function that we now have when going after another keep.  Rather than Attack only as we now have, a secondary function called "Ransack".  This function would allow the attacking keep to ransack a defender's keep, and take its resources, but cause no troop damage to the defender or the attacker.  This Ransack function would serve dual purposes in that the defender, especially lower level keeps that are easily and very often solo'd by any larger keeps, wouldn't be zeroed, lose all of their troops, and quit the game. Resources can be easily replaced, but troop healing and replacement is costly, and that's why zeroed players most often quit.  It would also be a benefit for attackers, who either prefer not to wreck out lower level players troops for small amounts of resources, and also because, if Ransacked, there would be no attacker troop damage either.  And, the option would be up to the attacker, so they could choose whether to exercise the Attack or the Ransack option as their personal game play choice. This is another potential way WB could modify the game to make it more likely players on the kingdom servers would be retained more so than they are now. As is, the kingdoms are dying off as soon as they are newly created or merged.

    0
    Comment actions Permalink
  • Avatar
    WB Gamer

    I agree with the above posts. We should be able to box resources. We should not be able to lose "all" of our troops in a rally against us before we can even respond.
    I firmly agree that existing "glitches" should be addressed first and foremost. Once that is done, the above mentioned changes need to be considered.

    1
    Comment actions Permalink
  • Avatar
    WB Gamer

    As an addition to the item 5 Tyrion suggestion, there is another quest to “Pray at the Shrine 12,000 times”. This quest reward pays out a variety of items, and part of the reward is 11 prayer candles. Since the focus of this quest is on thousands and thousands of Shrine visits, the reward should be focused on prayer candles, and pay out a large quantity, say 1,000 of them, as a major reward for this quest. The quest itself is another one of the ones that sits for a long time before it is achieved, and due to the long term nature of the quest, the reward should reflect the time and effort needed to achieve.

    0
    Comment actions Permalink
  • Avatar
    WB Gamer

    Another small change that would be helpful is the ability to rearrange the farms located outside the castle walls. Right now, I have different building types scattered because when I began the game, I wasn't experienced, and just placed woodsheds, farms, war camps, etc wherever.  Now that I have been playing awhile, I'd like to group my building types into clusters.  Having the ability to rearrange the buildings would be a nice addition for player control of their castle areas.

    0
    Comment actions Permalink
  • Avatar
    WB Gamer
    Moved to "Bugs and Feedback" – Thanks for posting!
    - AshirAbba
    0
    Comment actions Permalink
  • Avatar
    WB Gamer

    In addition to the item 1 inventory consolidation idea, dragon food should be able to upgrade to better quality just like we can upgrade crafting materials, at no cost to do so, other than some ratio like there is with crafting materials. I have loads of poor and common food, and would like to be able to improve it to higher quality on a regular basis, not just during special events or with some type of recipe. Make this a normal option like we have with crafting materials. Thanks.

    2
    Comment actions Permalink
  • Avatar
    WB Gamer

    fix the notification bug that got me zeroed and restore my power

    0
    Comment actions Permalink
  • Avatar
    WB Gamer

    There is a problem related to resource gathering that I hope the WB Dev team can fix at some point. It has to do with gathered resources that do not get counted as part of the Daily Quest activity. Here's the gist of the issue, as it happens to me frequently: I send out my marches for overnight gathering, typically on level 6 resources, before I go to sleep. At this time, the current Daily Quest is still active, since the timer hasn't reset for the next day.  I adjust my march troops to average a gathering time of anywhere from 6-8 hours, which has all marches finish their gathering at least 3-4 hours after the Daily Quest timer has reset for the new day.  Here's the problem, If I do not wake up before the marches finish their overnight gathering, log in to my game, and spend some minutes logged in, then when the marches complete their gathering, none of the gathering will count toward the Daily Quest.  Since I gather level 6 resources every night, I count on them to complete each of my Daily Quest requirements, so I can get the Prestige and rewards. Waking up in the middle of the morning to log in is not the answer...can the WB Dev Team make an adjustment to the game so that if resource gathering begins before the Daily Quest timer expires, and completes after the Daily Quest timer has reset for the new day, the resources gathered will count for the new day Daily Quest rewards. I have had this problem for over a year, and it is an annoyance. Certainly not the most important issue to fix, but this would be a welcome correction. Thanks!    

    0
    Comment actions Permalink
  • Avatar
    WB Gamer

    New suggestion: "Mini Ports" - the ability to move a Keep, like an advance port, but within a smaller range, like 25 leagues or so,

    Reason a mini port would be useful is that sometimes a player wants to move his keep a short distance, perhaps to be within the influence of an SOP, get closer to another keep (allegiance or other), or move away from a location by a short distance. Mini Ports could be acquired thru events, creature drops, and packs. For visual effect, rather than the whirlwind disappearing act that we now have for ports, the Mini Port would actually show the Keep moving along its intended path, just like a march does when going to a designated spot on the map. Hope to see something like this added to the game.

     

    0
    Comment actions Permalink
  • Avatar
    WB Gamer

    I definitely agree with these. Just somethings I'd like to add:

    1. This would be a great addition. The combination of 2-Hour Shields into a single 8 hour shield could help keep one protected when they go to bed or have work, etc.

    2. Gifting would be a nice feature, but compared to the others I would say this is the most open to abuse and something of lessor priority.

    3. I don't believe Keystones, Teleports, etc should be creature rewards. Unless they're incredibly small chances 1% or less. Instead I would prefer materials like Keystones, Red Gold Flakes, Dragon Lore, Slate and Marble should be added to the list of caravan events. The three former should be considered a priority as they're blue and purple resources respectively.                      

    4. I definitely agree with this. The only option players currently have is to save their rewards until an event so they can quickly spend any unboxed resources, but this can lead to suggestion 6.

    5. Again, I definitely agree with this. The thresholds of many Tyrion rewards should be reduced. 

    6. Agreed. Changing the banner, or at least having the option to remove it entirely would be nice.

    7. I can't really comment on this.

    8. Yes. Other mobile games offer this, I don't see why GoT Conquest shouldn't as well. It's a quality of life improvement. It doesn't even need to be anything major, just something would be nice.

    9. This I don't really agree with. This is what Maester Expeditions should be for. In saying that it's about time we got some boxed Wood, boxed Stone and boxed Iron Expeditions to round out the boxed resources.

    10. This is a huge issue, and one that has affected myself. You are right. It made me leave the game for weeks or months at a time. Incapacitated troops should have a decay timer, for example 24 hours before they are killed. The Red Priest research would instead increase the duration of this decay process. This would also put a greater emphasis on healing speedups.

     

    My additional suggestions:

    - Increase protected storage provided by Storehouse upgrades and Maester research by 10 - 15%.

    - Decrease Troop Healing costs by 5 - 10%.

    - Maester Expedition completion should also provide a reward equal to the equivalent Creature victory reward. For example if you complete a level 5 Expedition you should also receive a reward equal to defeating a level 5 Creature, this would be in addition to the current Expedition reward. Maester Expeditions are currently prohibitively expensive to do, have long completion times, and their current reward requirements increase as you complete them.

     

    0
    Comment actions Permalink

Please sign in to leave a comment.