Defense and Seats of Power

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3 comments

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    WB Gamer

    Greetings,

    Thank you for your feedback on Paramount seats. I have forwarded your post to the Development team for their consideration for future updates.

    If you have any further feedback or ideas, please feel free to post!

    Ste4

  • Avatar
    WB Gamer

    Our kingdom has most of the Seats of Power at 3.5 stars and above controlled by two allegiances, which leads to the above. The kingdom we're meeting with has all of the Paramounts and a substantial number of the 3.5 stars controlled by one. One of our members is also in another kingdom where they are likely to take the last two that they don't control. I am willing to bet that over half of the kingdoms are in a similar situation, one side -- whether it's a single allegiance or multiple -- controls the majority of the board. Since this gives those people substantial benefits it compounds. And leads to stasis and a dearth of activity.

    Every kingdom I've spoken to has gradually -- or not so gradually -- normalized to two poles of power. That is because all of the game mechanics incentivize size. Number of banners? Check. Size of rallies? Check. Allegiance rewards? Yep, you guessed it, check. You either go big or you try and stay small and under the radar. There is no place for anything in between. This encourages a depressing form of play.

  • Avatar
    WB Gamer

    One other thing to note is that the current kingdom I'm in already cannot support the number of players, both from a design and a performance standpoint. With 48+ people rallying the game becomes unplayable, most notably for people defending. Notifications come late, if at all, they cannot get in game and often cannot recall or send marches. And the plan is to throw more people at it?

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