Current state of the game, PvP

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    WB Gamer

    So with the announcement of lengthening reinforcements to 3 days speculation is growing that the locking mechanism will be significantly reduced -- maybe even eliminated completely. While this may help initially, I'm concerned the only thing it will do long term is to remove the meaning from Seats of Power. Going from a 17-24 hour period every 2 to 3 weeks to a 168 hour period every week means that you can't guarantee sufficient reinforcement in any given Seat of Power. But assuming an allegiance can put together a sufficiently large group off-hours they will likely have the advantage. So I would expect regular turnover of many Seats. But it's still, ultimately, a shallow experience. It's "get a larger group of people at this time than your opponent has." Surely this game can do better than that. Capturing Winterfell, for example, shouldn't be easy -- well, unless you sneak over the wall while no-one's there. One suggestion I had seen on the previous forums was to require a certain percentage of the Seats in a kingdom to hold a regional or Paramount seat -- otherwise you get kicked out after a period of time. Or, maybe, don't make it quite so black and white but have the number of reinforcements allowed proportional to it. After all, if you don't have the banners to support you and send you aid you won't be able to hold out. Make it a process, make it drawn out, whatever, but changing it again just to have it stay a game of "round up everyone" seems like a major missed opportunity.

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    WB Gamer

    As an update, the following seats are being held by people who don't have the requisite banners:

    The North:

    • Dreadfort (T3, 5 banners)
    • Deepwood Motte (T3, 5 banners)

    The Vale:

    • Bloody Gate (T3, 5 banners)
    • Heart's Home (T4, 0 banners)

    The Westerlands:

    • Clegane's Keep (T3, 5 banners)
    • Golden Tooth (T3, 5 banners)
    • Faircastle (T4, 0 banners)
    • Silverhill (T4, 0 banners)

    The Stormlands:

    • Evenfall Hall (T3, 5 banners)

    The Reach:

    • Oldtown (T3, 5 banners)
    • Horn Hill (T4, 0 banners)

    So that's about 25% of the 3 star or higher (6 out of 25) and close to 10% of the 2 and 2 and a half star (4 out of 45). 

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    WB Gamer

    To add on to this on any sufficiently mature server rallies against Seats of Power are essentially dead. Based on previous experience it would take somewhere on the order of 36 rallies of T9s and T10s (600k+ marches) hitting without any intervening reinforcements to take remove all the troops from a 2.5 star. Probably more since historically my numbers have been low. So call it 40 rallies, or 10 sets, or minimum 60 people. With no-one sneaking in additional reinforcements which even two marches will completely mess that up. 

    I also understand that WBI/Turbine is looking to add consumables that will increase rally and march sizes against particular Seats of Power, e.g. "Rally Slots vs. 2-Star Seat of Power." Given history my assumption is that these would be available only in packs. Which takes "Pay to Win" to a pretty ridiculous extreme. 

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    WB Gamer

    As expected in this last PvP even there were no attacks on locking Seats of Power. Part of that may be attributable to the Strategic Resources and the scramble to attack and defend those, but it is telling that no-one on my server tried anything. 

    Which leaves us with the following Seats of Power being held by people who do not have sufficient banners.

    The North:

    • The Dreadfort (T3, 5 banners; 12+ required)
    • Deepwood Motte (T3, 5 banners; 12+ required)

    The Vale:

    • Bloody Gate (T3, 5 banners; 12+ required)
    • Heart's Home (T4, 0 banners; 1+ required)

    The Westerlands

    • Casterly Rock (T3, 5 banners; 30+ required)
    • Clegane's Keep (T3, 5 banners; 12+ required)
    • Golden Tooth (T3, 5 banners; 12+ required)
    • Faircastle (T4, 0 banners; 1+ required)
    • Silverhill (T4, 0 banners; 1+ required)

    The Stormlands:

    • Evenfall Hall (T3, 5 banners; 12+ required)

    The Reach:

    • Horn Hill (T4, 0 banners; 12+ required)

    It's pretty sad when the Paramount seat, both regional seats and a couple others in the Westerlands are held in this manner. 

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    WB Gamer

    Time for our weekly report of "who shouldn't be in a Seat of Power."

    The North:

    • The Dreadfort (T3, 4 banners; 12+ required)

    The Westerlands:

    • Golden Tooth (T4, 0 banners; 12+ required)

    The Reach:

    • Highgarden (T3, 5 banners; 20+ required)

    It's considerably lower, but that's all pretty much due to the lowering of requirements on 3 stars. But even with that we still have one Paramount and two regional Seats held by players with insufficient banners. What's funny is that Oldtown is held by a T2, which is a little backwards. But I guess the 49% Cavalry Attack and 98% Training Speed is more important than the 53% Cavalry Attack and 105% Training Speed when you can still hand out the titles for Highgarden.

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