Everyone’s been complaining about how this game has become unplayable right now for non paying players or players that spend little money. If your not going to give players free shields then your going to have to have a way to limit how far people can get ahead in this game. Yes paying players can have an advantage sure but I’m a veteran that’s been playing these games for years and there will be someone who pays so much that no one can touch him and will cause people to not spend money because they know any amount spent will do little to match him or most likely just quit. I say the best way to fix it before release is to just make building and research materials not able to buy bricks, fragments, etc. you can sell people extra builders more base resources teleports etc but if you don’t sell bricks, fragments etc it’ll keep people from advancing to fast. You can even sell stamina refills so people can try to gather bricks faster but just don’t outright sell them in the shop. If you want a game that’ll last for years a new change needs to be made to this game or it won’t be nearly as successful as it could be. People are tired of the pay to win games that cost half a mortgage to be competitive. The forum shows and launch won’t be much different. This change is super easy to make a could be done before launch. You could even sell a brick, fragment package once a month for 5$ as long as you keep it so the average man can remain competitive.
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