Mergers

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    WB Gamer

    I don't know if we simply merge our way out of issues. What do you see as the problems with your current kingdom, , and what do you think merging would help with?

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    WB Gamer
    You are probably right. At the moment we simply are paralysed again... cost of zeroing people of 30 million isn’t sustainable for people... do it too often and you run the risk of getting yourself into zero territory and the mechanics of seats of power are poor as well. Perhaps a vastly expanded wounded capacity and cheaper healing would encourage people to play and attack more often. Maybe even make it so that healing troops takes longer... this forum can surely come up with good ideas but we probably won’t be listened to. As for a merger I’m just looking for more people on the map
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    WB Gamer

    I'm going to start with some statistics on K114 and hypothesize about what could be done. Right now there are maybe 3,000 active accounts on the server. About 300 of them have T8s and more than 20M power. That's an arbitrary line to draw, but less than that and participating as an attacker in PvP without T8s (and, realistically, less than T9s) is rarely done and less than 20M power means you won't have the troops to sustain filling your marches. Due to timezones and real-life it's difficult to muster more than 30% at any given time. The majority of these folks are in 7 allegiances divided into more-or-less 2 different sides with a handful in smaller non-aligned groups. So during a normal weekend you can probably count on each "side" being able to put together maybe 40-45 folks, probably 2/3rds of them with T8s and 1/3rd with T9s or higher. The following are a couple of PvP encounters I was either directly involved in or saw reports from.

     

    1. Defending a 2 star Seat of Power in Dorne: cost the attackers between 60-70M power without success
    2. Attacking a 32M player with T9s and T10s reinforcing: cost 80-100M power to bring him down to 15M
    3. Attacking a 28M player with T8s and a single march of T9 reinforcements: cost 70-80M to bring him down 3M

    In the latter two cases it cost several players in excess of 7M power each. In the first I imagine there were several who lost at least 5M, I wasn't in all the defending groups so I couldn't be sure. That's between 300-500k T9s, which is several million iron -- probably the most expensive consumable to get.

     

    This is basically an illustration of the unsustainability that you talked about, . It's very easy to spend a lot of power -- which equates to time and money -- without realizing any benefit. When attacking players it's at least difficult for other people to get involved, the reinforcement limits see to that. With Seats of Power, however, it's extremely challenging to overcome the all of the troops in there, especially when you get to 710k or higher. Possible, yes, we have seen some 2.5 star Seats change hands, but infrequently. Larger Seats very rarely unless you have extremely significant numerical disparities. And, against Seats, you are basically going to just be chewing up the defenders' resources not making any longer-term difference because they can heal their troops pretty readily. Against a player you can at least kill some troops, causing a larger impact. Of course due to the way the combat system works the losses are significantly tilted at either side of that, so there can be a big reward of zeroing someone that goes along with the high risk of taking a lot of damage for almost no impact in the first few rallies.

     

    As long as the risks and costs are as high as they are there will be little casual combat. And maybe that's by design. Maybe it's intended to be, as they say, "months of boredom punctuated by moments of terror." That would certainly be "realistic." It doesn't, however, make for a very good game. I think any solution basically boils down to reducing the costs of PvP. Which, unfortunately, probably also means reducing revenue, at least in the short-term. Which is what makes it problematic.

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    WB Gamer

    i agree with many of your points . Some people seem happy to just start again as small players and build back up in the latest kingdom... but while people are doing this and spending to find activity i don't see any insentive for WB to fix the real issues. I can't afford to do that unfortunately so i am stuck waiting along with many others for WB to come up with a solution to this deadlock because unfortunetely the game has reverted back to the prior merger state.

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    WB Gamer
    My master Jack says... "you don't want to come mess with R3CRO in K 127" We are the biggest bad asses in this game. Just look at our defense of the Eyrie.... wait bad example.... Look at how we took down Highgarden... wait, we **bleep**ed that up too... Oh but we still have all our 2.5 star seats.... WHAT DO YOU MEAN WE LOST THOSE TOO!!!!

    I need a new alliance... this one is incompetent...
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