Expedition status

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    WB Gamer
    Hi Toblakai,

    At the moment there is no new information about expeditions or any plans to change them. I have seen a few players mentions this again recently so I will again pass along the feedback that players feel that expeditions aren't worth the time or reward. Hopefully we will see them improve soon.

    Thanks for posting.
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    WB Gamer
    Hey Toblakai,

    We just released a new Expedition today, and we should have another one out shortly. Take a look and let us know what you think!
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    WB Gamer
    As one of the most negative people on here, even i have to concede its a step in the right direction. So thank you for that. But bricks and scholarly fragments, while good, were already available. Are we going to see keystone expeditions? If yes,it's wonderful, but if no, it's another opportunity to listen to the players squandered.
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    WB Gamer
    We don't have plans for a keystone Expedition at the moment. However, we are having a larger discussion around keystones and a fair way to balance them for game progression. Once we have more news on keystones we'll definitely be posting about it!
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    WB Gamer
    Appreciate the update, but it's kind of a kick in the teeth to hear that you're just now having a conversation about something players have been asking for, MORE THAN ANY OTHER THING, for the last 7 months.
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    WB Gamer

    Oh we've been having the discussion for quite a while! We have made a few small changes here and there over the months (such as adding keystone to daily rewards) but it always comes back to balancing the rarity of the item with a healthy level of progression. The value of keystone is seen as so high, it would cause a lot of imbalance if we simply added caravan events, and we don't want to set that expectation only to roll it back should the economy suffer as a result. We have more we want to do, and we're still seeing how that fits with other features coming out as well.

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    WB Gamer


    Could we reach some kind of compromise if a caravan event were to be added? For example, if a caravan drops a maximum of 10 keystones per lvl 30 creature (could be less, this is best case scenario), it would take 354 creatures to upgrade 1 building that is keep 26 to 27. To kill this amount of creatures you need to use 71 stamina packs which converted to its gold value amounts to 49,700 gold. This is more than half a $99 pack so there's certainly a good amount of profit being made. Compare this with buying a PS4 game for $59.99. On the other hand it is very discouraging to see 3,535 keystones required for the upgrade when the only way to obtain them is from occasional flash sales that only offer 800 keystones at best for a $99 pack. This seriously makes me think why am I still playing this game when I'm treated so poorly as a customer and the value I get for my money.
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    WB Gamer
    We just need to accept the fact that their definition of 'healthy level of progression' is measured in either decades or five figures, and is decidedly not the same as ours.
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    WB Gamer

    If the values for post keep 30 I've read reflect the current thinking then something has to change. I am surprised at the number of folks that have spent what it takes to get keep 30 and T10s, even with the assumption there has been a lot of fraud and other things going on. On K114 there are some 7,100 active players of which 5 are keep 30 and one is recently there and may not have T10s yet. True, we're not on the same order as some of the other kingdoms, but going from what I've seen it's somewhat middle-of-the-pack. So to be keep 30 it's in the 99.9th percentile. To get to the low 30s you'll be -- what? -- four 9s? Five? There's no point in designing that the way the game is currently.

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