Since the game offically released, I've been calculating the cost of building up to certain levels in the game, how much stamina is needed to get X amount of bricks/soldier pine and so on.
I've always done this and I will always keep doing this. I've gotten myself to keep 26, with a considerable amount of T9 troops, but this has not come without a cost. As everyone knows, hopefully, getting to T9 costs quite a bit of money.
At the moment, I am quite safe and don't need any shields to protect myself. This can change some day however and is one of the things I want to talk about;
You have customers who spends loads of money on this game, but no way to really protect their interest other than shields and sending some of their troops away. If a 25-30 million player in our kingdom is unbubbled, they will get hit.
Now let's take a 25 million T8 player as an example;
Mr. T8 has 500.000 troops of each kind (infantry, ranged, cavalry and siege). This adds up to 23.600.000 power.
Say that Mr. T8 gets zeroed. What this basically means is that you just zeroed troops worth 3.212.650 gold or in other words, 13 (rounded up from 12,85) packs of 250.000 gold each. That is $1.300 down the drain (minus the troops that can get healed).
Do you think this player will spend the same amount of money to get up to the same amount of power, again? I know I would most likely not.
So what you've made here is a short term solution to the game; people buy packs to get up to a certain level, makes one mistake of not being able to shield/not remembering to shield that gets them zeroed, and no more income to you, from Mr. T8.
I've got no absolute solution to this, but I've heard ideas from other players, read on forums and thought about it for a long time.
One solution is to be able to heal up all your troops. This would decrease the cost to half of making new ones (which is still quite a lot of money)
Another one is the possibility to hide all your troops away; this is something I've been told is done in another game, where you can send off ALL your troops to a cave or something similar. Why would you implement something like this you say? Everyone would do this and the game would have even less people to hit? Let's say that you can't shield if you choose to send all your troops away, so your resources you have open will still be able to be taken.
My point of this rant is just to try and see what the long term plan is. The "safe limit" grows every day, and with dragons (which will be another topic in this post) incoming, this might grow faster than before as well.
If I as a 60 million T9 player would be zeroed some day (which might or more likely, will happen) I will never spend the approx. $3.800 to re-train those troops.
There needs to be a solution to this, where people can grow, but others can also rally the same one who wants to grow, without it making them quit the game. People quitting = less money for you.
Another topic I would love to talk about is the events and the rewards from the events.
Last training event I spent about 100-150 million food to train troops and this got me 7th place in the rankings and a rather pitiful reward for it (310 gold, some materials for crafting gear, some trophies and coins and 420.000 food).
Was it worth it to use that much food, for the small reward it gave me?
This is debatable, but I wanted those troops anyways, so to me it was worth it.
At the moment it's always the same 10-15 people who end up highest in the rankings (and I've got no problem with that, they choose to use their money on it, they deserve it).
What if the rewards were substantially higher and better though? What do you think would happen?
I would bet that a lot more people would be interested in participating and competing in the events.
And what does more people competing mean? More money.
What does a small reward mean to a high power player? Almost nothing.
If you've already got 1 million troops of the different types, you don't really need more of them and it would be a waste to throw 150-200 million resources out the window to just get some more and get a miniscule reward back for it.
Solution? Better rewards. Way better rewards.
Third and fourth topic of the day:
Upkeep and resource sharing. I know it has been discussed before, but why. Just why?
What's the reason for it? It can't be to not have troops above the limit at least, because "everyone" has that.
It really annoys me, when I'm doing one of these events where you get open food from the rewards, because me, like so many others, open up a lot of stamina and just send out troops like there is no tomorrow. What then happens is that the reward opens automatically and the food that you're rewarded gets eaten by upkeep straight away.
Sometimes you don't even see it come in to your inventory, before it gets sent out again.
This is easily fixed by either removing it completely or upping the limit by a lot.
By removing it, people will be able to get food from other players as well, when they rally or solo attack them (the protected limit should of course stay).
And resource sharing? Why hasn't this been implemented into the game yet? I'm by far not the wealthiest man in the game, but I'm sitting on 300 million stone that I'll never have use for, since I'm not moving up above keep 26 and T9 without any significant changes in the game. Why can't I give some of these resources to other people?
At the moment, the only way to share resources is for a lower level player to send all his troops out and open some boxes or to zero yourself/get zeroed and then let people harvest on you.
This could be fixed by one of the solutions I mentioned above as well; if you could send all your troops away, people could hit you without killing their own troops.
Another way of doing it is to simply add a menu where you can select a person in your allegiance to share with.
That's me out for now. I do hope this can add a productive and good discussion. Fixing these things will make the game live longer, as I see it. I might be wrong, but I might also be right. What do you think?
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