Peace Shields and Reinforcement Limits

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    WB Gamer
    I attacked a keep 15 in a seat of power today and when I used 80k t8 siege, I can only deal 2% wall damage each time, which is completely ridiculous. SoP shouldn’t increase the heath of wall of a player.
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    WB Gamer
    **bleep**. We finally have the chance to attack big players and WB nerfs it. Smh
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    WB Gamer
    Yeah, this does not sound promising.
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    WB Gamer
    great, now can you explain why some people didn't get 300 gold? not like it's big help anyway but still nobody likes to feel left out! I would upload and show you the image but can't do that here!
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    WB Gamer
    Curious to know what bug fixes took place with the update today or did you mean bug placements
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    WB Gamer

    1. Don't you think it might have been a good idea to let everyone know via an announcement and game notification that this major change was being rolled out in the update before just dumping the update with nothing listed but "bug fixes"?  As a player that would be something I would really like to know about to prepare the alliance and be prepared to adjust strategies.

     

    2. In making such an announcement and also for this very announcement, don't you think it might make more sense to put it under "Announcements" rather than or at least in addition to "General"?

     

    3. The reason for the freeze you mention is rally limits which from my recollection were never even hinted at before?  What are these rally limits?  Why are they needed given it is impossible to attack very large or heavily reined keeps with the rally mechanics we have now?  Seems like more limits on rallies are going to make the game even worse.

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    WB Gamer
    Hola!! Creo que esta actualización perjudicó a un amigo, ya que después de actualizar el no puede ingresar al campo de batalla, ya que no le carga sólo carga su fortaleza y nada más....
    El a instalado y desinstalado el juego para ver que sucede pero nada... sigue sin poder jugar... Y perderá sus recursos y tropas...
    Que respuesta tienen para el?
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    WB Gamer
    , surely you've looked at the Great Hall. I assume that's what they're referring to. It doesn't look like that's going to be a big constraint. , I will reiterate my concern that by moving forward with these balance changes ahead of anything that might ameliorate the costs of PvP is going to result in a large conflagration that consigns a large number of people to being part of the perpetual underclass of people who get attacked with no means of defending themselves. That you're widening the gulf between the haves and the have-nots in a way that will cause the game to lose more people.
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    WB Gamer
    Also, the timing of this, while the packs are still broken, is problematic. Spending gold for ports and shields, for example, is considerably less efficient. Rolling this out disadvantages people who happened to be low at the time when they cannot fill up.
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    WB Gamer
    This new development only hands the power to keep SOPs to high power players. Even with the unlimited reinforcements and it's still a struggle to defend them against big alliances. But now, you just made it that anyone less than 10 M power easier to lose his SOP and those with less than 3 - 1 M power doesn't even stand of holding a decent SOP. It's these kind of changes that's only in favour of big alliances that turned most of the kingdoms between 1-60 into ghost towns with most if their players quitting. I truly think that this is a massive mistake so please consider changing it back.
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    WB Gamer
    Lol ridiculous to consider changing back. It’s ridiculous for people who has actually invested thousands of dollars in game to sit around not being able to attack due to unlimited reinforcements. I would literally go around and it would be 700k to 2m+ troops in a sops that’s a cheat shouldn’t have to go through a whole alliance troops to win one battle. Time for the baby keeps that hide behind there entire alliance reinforcements to grow up. It’s been a time where we zeroed 7mill guy out sop wanted just for his alliance to show up and stuff unlimited amounts of reinforcements in the keep that’s so bs and totally unfair to people who like to attack and play this game the way it supposed to be. Not people just sitting around waiting for someone to attack them smh
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    WB Gamer

    until this change was announced i was actually about to take a break from the game because it was stale and boring... i'm a 51m Keep 26... if this change is rolled back i'm done. It's got the potential to make the game fun again... stragegy about reinforcements will come into an alliances thinking etc.

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    WB Gamer
    What rally changes please explain
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    WB Gamer

    peace shield limits?, i see it in the title but nothing in the thread?

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    WB Gamer
    Is it going to be limited to number of troops to reinforce SOP, number of marches or just one march per player just like reinforcing an individual keep?
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    WB Gamer

    We know that the players in Seats of Power will only be able to have a single reinforcement from a given player. Given that we know there are rally size changes coming as well it's reasonable to expect that the Great Hall will become functional. With that it's also reasonable to expect that the Rookery will come into play, as well. What that means, however, is unclear.

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    WB Gamer
    @WB_Maegon

    There is no mention of "peace shields" in your post, despite that being the lead in header.

    Is there a change to peace shields?

    What are the specific limits to reinforcements to allies?
    Are there different limits on Seats of Power?
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    WB Gamer

    I'm going to repeat myself a bit here. With the change to a single march per person it means that, for many people, it's no longer feasible to reinforce people to the point that they are safe. Generally speaking above 2.5-1 odds it becomes increasingly expensive to attack. On our server that means 1.4-1.5M troops. If you have less than that you are going to be restricted to your march size multiplied by the number of marches. And you will never get bigger than that because they will be killed. And you will never accumulate open resources. So unless you are able to shield you are basically hard-capped at about 5M power, for a keep 22 or 23, and at constant danger of having those troops killed because someone teleported, you finished your gathering too soon, etc. Basically there is no point in any power level between, say, 14-16M and 5M without having to buy shields. And since folks in that range can't participate in PvP because they don't have enough troops to fill marches when some die, they can't advance in PvE and they can't hold Seats of Power why are they playing? Are we basically at the point where this game is "pay $1,500+ USD or don't play"? If that's the case I think we should be honest with the community.

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    WB Gamer
    Reigning while shielded should end
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    WB Gamer

    Why? So people who have to shield can literally do nothing to help? Why on earth are people so hell bent on making it so no-one who hasn't spent the amount of money they have get to do anything in this game? For the record I've spent quite a bit and, at least at the moment, am not in any likely danger from this. But there are folks in my allegiance who would be. There's already precious little they can do and you want to take another one away? And make it even harder for them to preserve what little troops they have. I feel we're crossing the line into mean spirited "because I want to beat people up for fun" territory.

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    WB Gamer
    We understand some of what you are saying Kawaru but it’s also a lot of players who invest in this game to actually compete and have fun playing not just sit around not being able to do anything. When a group of 6 players who has spent thousands of dollars on game to have fun can’t even compete with a low lvl keep in a sop that is truly unfair and a cheat. Like I said it’s been a time my clan zeroed 7 mil guy for a sop just for his alliance to show up as he was bout to be ported away and fill with unlimited reinforcements if you truly think the game need to be play by players who only sit and wait to be attacked then this game will never be fun. Making attacks easier and more efficient is best way to go and most fun.
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    WB Gamer
    If you don’t want to battle in a war game keep shield on or quit
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    WB Gamer
    Any update on this yet?
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    WB Gamer

    The single reinforcing march per person went live a few days ago. With the unlocking of the Seats of Power it's basically working as intended. I've heard reports that the Great Hall restrictions are not working, but I have not tested myself.

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    WB Gamer
    The Great hall restrictions are tested and doesn't work
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    WB Gamer

    I am just curious in reading the notes provided today and I am hoping someone makes sense of it.

     

    If Maximum reinforcements for King's landing is 880k and max rally size is 1mil (though it is not attainable) basically it is impossible to actually hold an SoP.

     

    Rallies are able to kill/wound troops and can be set up to have 5-10 rallies hit in seconds from each other... defense has 0 options to defend when this happens as even 880k T10s are not strong enough to hold.  I understand the ability to not make an SoP immune from attacking, but you just made it so it is impossible to defend.

     

    There needs  to be a balance with smart play/players/teams.

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    WB Gamer
    I notice a lot of people didn’t read the announcement that details how larger SoPs will be only be attackable on a rotated schedule. This mean you will be safe for a while.

    Also, I like the fact that Keeps in a region will get reinforcement March size bonus.

    I have a question though, will the region bonus for say Kings Landing allow for more than 880k reinforcements?

    Also, for kingdoms with all SoP unlocked will the map be reset and all SoP locked again like when kingdom was first created? Please provide more detail
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    WB Gamer

    My assumption is that the bonus from the holder and region will be on top of the base from the Seat. But at this point it's pure speculation.

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    WB Gamer

    It increases your march size to reinforce it doesn't increase the base reinforcement.

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    WB Gamer

    So we have more details on how Seats of Power are going to work. I'd still like to bring up what I see as an issue with the Rookery. At level 22 it's some 252k. That means the maximum power (I know, I know, power isn't everything, but it's convenient) someone could be reinforced by, at least on my server, is about 3.5M. Since it's reasonably to zero 14M players that means anyone under, say, 10.5M is basically at the "shield or die" stage. With SoPs, since it's only one march per person this can be offset by tents and healing gear. Someone at 10M power is probably somewhere around 700k troops. Maybe 80k fit in their tents. So that puts them on the hook for 250M food amongh others, working about to be about 240k gold for resources and then 1M gold to speed train, if something happens with no ability for anyone else in their allegiance to do a **bleep** thing about it. Right now if someone wants to rally someone we can escalate the number of defenders to match. But when they are capped the attackers can stack multiple sets of rallies and the defenders are basically SOL. We've talked about wanting things to sting, otherwise PvP has no point, but that seems ... excessive. Anyone who doesn't have shields, doesn't have enough shields, or messes up once and clicks the wrong shield is going to get killed. This seems like "by design," which is a bitter pill for people whose crime was obviously not spending enough to swallow.

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