The May 8th-10th PvP weekend will include KvK Invasion events for qualifying post-merge kingdoms!
The Across the Narrow Sea event will run alongside Rebellion, so these kingdoms should expect any 3 Star or higher Seats to unlock (in addition to seats that normally unlock on the weekend.) Check out the kingdoms list here!
- Rebellion (Earn points for PvP with additional SOP unlocks) and Across the Narrow Sea (Invade another kingdom) will start at the same time on Saturday.
- Across the Narrow Sea will last 24 hours, while Rebellion and its associated Seat of Power unlocks will run for 32 hours.
- See your in-game events panel for exact start and end times for your Kingdom!
KvK Invasion Event Guide
Across the Narrow Sea
During Invasion events, KvK Event Teleports become available. These are used from your inventory and can be purchased in the Store.
Using a KvK Event Teleport removes you from the combat map on your home kingdom and places you on to the map of the invaded kingdom in a random location. Once in the invaded kingdom, you can use Random or Advanced Teleports to move around as normal.
All of your active boosts will carry between kingdoms, with the exception of regional Seat of Power bonuses. For example, if your allegiance holds King’s Landing, you still get regional bonuses for placing your keep near that Seat of Power on your home kingdom, but not if you move to that same spot on an invaded kingdom.
Any unused KvK Event Teleport will remain in your inventory between events, but cannot be activated outside of Invasion events.
In this event variant, PvP between members of the same Kingdom will be disabled so you can focus on defeating the invading forces.
Combat can occur on either kingdom, but keep in mind you cannot be in 2 places at once. If a team member starts a rally on your home kingdom, you must be on your home kingdom in order to join the rally. You will receive an error message if you try to join from a different kingdom.
Similarly, if you have reinforcements out, you will need to recall them before you can teleport to a different kingdom.
If you decide you’d rather hunt some creatures or gather materials from enemy soil, PvE is enabled while invading another kingdom too.
Seats of Power
During an Invasion, combat at Seats of Power works a little differently. Abdication is disabled for the duration of this event version. If you or your allegiance hold a seat prior to the event start, you will be able to continue holding the seat and send/retrieve reinforcements at any point. However, you cannot send any Attack or Take Over marches against Seats of Power on your home kingdom once an Invasion starts.
You can, however, attack Seats of Power on kingdoms that you are invading. You won’t be able to Take Over the seat, but you can evict players and earn event points for defeating troops at Seats of Power while invading another kingdom.
There’s no place like home
You can check your home kingdom number and what kingdom you’re currently invading from the settings menu (tap the gear icon in your profile.) Your home kingdom should always be white, while the invaded kingdom number will appear in red.
Your enemies will also have red keeps so they are easy to spot on the combat map, and you’ll notice several new banners appear during invasion events on things like battle reports, profiles and leaderboards to indicate where you are or what kingdom a player is from.
Keep in touch - even when in an enemy kingdom, you will still see your home kingdom’s chat. Invaders will not be able to spy on your kingdom’s chat while they are invading.
At the end of the Invasion event, all players will be returned to their home keeps and combat rules will return to normal.
"I will take my Khalasar west to where the world ends and ride wooden horses across the black salt water. I will kill the men in iron suits and tear down their stone houses. This I swear before the Mother of Mountains, as the stars look down in witness!" -Khal Drogo