We’re raising the Building level cap! What new things can you expect from levels 31-35?
New Art - We’ve added new art for your Keep, Wall and troop training buildings! Check for these when you upgrade to Keep level 31 and again at level 35. Your keep’s appearance on the combat map will also change for every new level between 31 and 35.
- Infantry - Stormcrow Footman (Unlocks at Level 34)
- Cavalry - Stormcrow Light Cavalry (Unlocks at Level 34)
- Ranged - Stormcrow Archer (Unlocks at Level 34)
- Siege - Ballista (Unlocks at Level 34)
- Scalding Oil XI (Unlocks at Level 32)
- Bolts XI (Unlocks at Level 33)
- Wood Spikes XI (Unlocks at Level 34)
In addition to new traps, all trap tiers have been rebalanced and should generally have increased Attack and Health, plus reduced building times!
New Building Material - To fortify level 31+ buildings, you’ll want to use strong Valyrian Stone. Similar to other building materials, Valyrian Stone can be found in event rewards, certain quest rewards or purchased with Gold.
New Enemies - With stronger keeps comes a stronger foe: Deserters. Elite Deserter Camps appear on the map as levels 31-35.
As these are Elites, Deserter Camps must be defeated multiple times before they are removed from the combat map. On the final victory, they will award a new recipe item: Bounties.
Note: Existing creatures on the combat map will still only spawn up to level 30 unless there is an event going on that specifies otherwise.
New Recipe Components - Writs are available from Daily Quests once you reach Keep level 9. Bounties are dropped from defeated Deserter enemies (Note: only the final victory against a Deserter will award a Bounty.)
Writs and Bounties can be combined in Inventory Recipes during events to create things like useful Instant Boosts!
Additional Equipment and Army Formation Slots - In the Maester’s Tower, additional ranks of research are available for Army Formations (Military I) and Equipment Loadout (Logistics.) These will stack on top of any ranks previously unlocked.
The following research nodes previously had 1 rank, but now have 2:
- Army Formations I
- Army Formations II
- Equipment Loadout I
- Equipment Loadout II