Welcome to Westworld! This is a guide that will help you along on your journey of creating the most successful park possible!
Below are some Key Words and functions within Westworld that will help you fully understand your Delos Park.
Host – These are the robots that work in your park to help fulfill your Guest’s Desires. They have different Roles and Attributes that can be upgraded over time, which we will go over below.
Attributes – These are different qualities that relate to the Roles of the Hosts. Hosts have many different Attributes that will come together to create their overall “Attribute Score”. This is the number that will go against the Attribute Score of the Guest’s Desire when you interact with them. You will find the Attribute Score of a Guest when you tap on their photo in a building!
Interactions – Guests will come to your park looking to interact with your Hosts and have their Desires fulfilled. Once they arrive they will go into an available building and have an Icon over their head (Desire) that indicates a matching Role they would like to perform with your Hosts! For the best chances at a successful interaction, match the Role of the Host with the Desire of the Guest and have an equal or higher Attribute Score than the Guest!
Tip: The brighter the Green of the Attribute Score over your Host, the more likely you will have success with this interaction.
Roles – Each Host begins with at least 1 Role. As they are upgraded, most Hosts can obtain up to 5 different Roles. If a Host can play multiple Roles, then those Roles will be greyed out with a lock. As you increase a Host's star level, you can unlock those Roles. For the best chances at successful interactions with challenging Guests, you should try to have as many Hosts with as many Roles as possible.
Props – Props can used to help increase the Attributes of a Host. These can be built by going into the Hosts roster, tapping on a Host and going to their Props tab.
Affinities – Each Host and Guest has an Affinity, represented by the color of their hat! There are 3 different Affinities: Black, White and Neutral. If you can match your Host’s Affinity to a Guest’s hat color, then you will earn bonus rewards such as coins and Host Codes!
VIP Guests – These important Guests indicated by stars will randomly appear in different Locations and tend to be a little bit harder to please. Their Attribute Scores tend to be higher, however their Rewards are greater too! The most notorious VIP Guest who will help you the most in your park is The Man in Black.
Locations – There are 8 Locations in Westworld:
- Abernathy Ranch
- Las Mudas
- Fort Forlorn Hope
- The Plains
- Dr. Ford’s Cottage.
All Locations have different buildings that will allow Guests to act out specific Roles.
Escalante is different from the other Locations in that it has 5 pre-built Buildings, but only so many are open at any one time. Here you will try to complete successful technician tests to gain Rewards, but it is best known for granting crafting materials.
Dr. Ford's Cottage has a single Guest - Dr. Ford himself! Use your strongest Host when interacting with Dr. Ford, as he provides one of the toughest challenges in the game.
Journeys – Journeys are located in the Center of Sweetwater. Here you can use your Hosts to help groups of Guests and earn a multitude of Rewards. You earn 3 Journey Tokens each day, however each Host can only be used once every 24 Hours. Journeys are a great way to earn Host Codes, and also a requirement for completing your Daily Tasks.
Daily Tasks/Objectives – These are located on the right-hand side of your UI. This list contains 3 tabs: “Auto-Tasks” that will run in the background earning you Coins and XP, “Daily Tasks” that reset every 24 hours earning Coins, XP, Host Codes and Gems, and “Objectives” that will automatically complete as you reach different points in your game. Completing your Auto-Tasks and Daily Tasks will help you earn as many resources as possible!
Daily Scorecard – This helps to track your activity level within the Park. As you complete interactions, the small white arrow will move along the bar in the top left corner of the UI and unlock different Tiered Rewards Note that your tier can change based on your park's happiness level, as well as your daily activity in the DPTS. The Scorecard will also track how many days you have missed and what your average Tier Rewards are.
The next thing you are going to want to do is learn about the different Rooms in the underground facility known as Delos!
- This is where your earned Host Codes will go from purchases, interaction rewards, as well as event rewards.
- You will be able to see all the Host Codes that you currently have available and what it will cost to manufacture them.
- Tip: If you have enough to do so, then you can manufacture up to 10 Host Codes at one time!
- If a Host is overworked from helping to satisfy your guests, then it may “glitch.” If this happens, then you will not be able to use it again until a diagnostic check is performed.
- To see a Host’s “Glitch Risk” check your Host Roster and tap on the Host you are interested in. The risk will be listed to the right of their picture.
- Tip: You can place a Host into the Diagnostics Room before they glitch to help keep them in perfect condition!
- Use your Hosts to help develop and upgrade other Hosts in your roster!
- Once your Host has reached its maximum version, then you can increase its Star Level and overall power.
- A Host’s Star Level can be increased by consuming other Hosts of the same, specified Star Level.
- When upgrading Hosts in this Room, you will have 2 options:
- Rank Up – This will increase a Host’s Star Level.
- Power Up – This will increase the XP and overall version of your Host.
- Matching the Affinities of these Hosts may also help gain additional XP!
- Tip: If you have 2 of the same Host, you can merge one into the other through either Power Up or Rank Up to increase the Role level of a Host!
- This Room is used to help develop Synth Blood used in the Body Shop, as well as 3D Ink for Props and Social Host
- Tip: Try to keep some extra Biomaterials on hand just in case something goes wrong!
- If an interaction with a difficult Guest goes awry, the Host can be killed and will need to be revived in the Body Shop.
- You’ll need Synth Blood to successfully revive these Hosts.
- Tip: To avoid having to send Hosts here, try to make sure that all interactions are as successful as possible!
Critical Analysis Room
- This Room can be used to analyze your Hosts by asking them a series of questions. If things go well you can even earn additional Host Codes.
- You get 3 free tokens a day, make sure to complete all of them to get those extra Codes!
- Tip: Host Codes will be earned if you completely fill one of the bars at the top of the questions and if you fill the question with a star you’ll get improve rewards!
- You can place your Hosts in here to gain XP over time.
- Hosts in calibration cannot be used in interactions until they are removed.
- Tip: To remove your Host from the Calibration Room, tap on the Host that you would like to remove and then tap them again in the Host list to successfully send them back to work!
- This is the main hub of Delos.
- You can level up your Control Room to unlock additional locations, buildings, and rooms throughout Westworld.
- Tip: The last location, Dr. Ford’s Cottage, unlocks at level 34.
Dr. Fords Office
- This Room generates free Gems over time to help you with your park.
- Tip: You can collect up to a maximum of 20 free Gems from this room.
- These are items that are implanted into Hosts to help improve their Attributes.
- You can use this room to upgrade the Reveries that you’ve earned from interactions and assign them to Hosts.
- Tip: Higher-level upgrades have a higher chance to fail but offer more benefits. Be careful, failed attempts still take the coins from your inventory, but are worth the risk!
- In this room, you can see all the different Hosts that you have obtained throughout your time overseeing the park.
- Tip: You can still see the Hosts that you used in upgrades with a note indicating they have been consumed through rebuilds
You should now have all the information you need to run a successful park simulation!